--[[ Tell balls (count) to shoot off at game start from "StartPen" ]]-- local _owners = require( script:GetCustomProperty("ListPlayers") ) local _ballSpawn = Vector3.New(-5220,131,1900) local propBallTemplate = script:GetCustomProperty("BallTemplate") -- BWB local propLabelTemplate = script:GetCustomProperty("LabelTemplate")--BWBLabel local _ballsFolder = World.FindObjectByName("BallsFolder") local _ballList = nil -- spawn x balls and labels for a=1, #_owners do Task.Wait(.13) _G["_myBall"..a] = World.SpawnAsset(propBallTemplate, {position = _ballSpawn}) _G["_myBall"..a]:SetVelocity(Vector3.RIGHT * 10) --_G["_myBall"..a.."_owner"] = _owners[a][1] _G["_myBall"..a]:SetNetworkedCustomProperty("Owner", a) --print(_G["_myBall"..a]:GetCustomProperty("Owner")) -- create label _G["_myLabel"..a] = World.SpawnAsset(propLabelTemplate, {position = _ballSpawn}) _G["_myLabel"..a]:Follow(_G["_myBall"..a]) _G["_myLabel"..a]:SetNetworkedCustomProperty("Owner", _owners[a][1]) end UI.PrintToScreen("5") Task.Wait(1) UI.PrintToScreen("4") Task.Wait(1) UI.PrintToScreen("3") Task.Wait(1) UI.PrintToScreen("2") Task.Wait(1) UI.PrintToScreen("1") Task.Wait(1) UI.PrintToScreen("GO!") --[[ METHOD FROM FOLDER _ballList = _ballsFolder:GetChildren() for _, _ball in ipairs(_ballList) do --print(_ball.name) print(_ball:GetVelocity()) _ball:SetVelocity(Vector3.FORWARD * 1000) end--]] -- BLAST OFF ALL BALLS for a=1, #_owners do _G["_myBall"..a]:SetVelocity(Vector3.FORWARD * 1000) end Task.Wait(1) -- test getting name reference from specific ball --print( _owners[_G["_myBall"..63]:GetCustomProperty("Owner")][1] ) --_G["_myBall"..63]:Destroy() --_G["_myLabel"..63]:Destroy()