local _mover = World.FindObjectByName("bwob2") local _movec = World.FindObjectByName("bcam2") local _midpoint = World.FindObjectByName("midpoint") print(_movec:GetPosition()) local _mVector = _mover:GetPosition() local _speed = 33 local _fspeed = 0 local _rspeed = 0 local _uspeed = 0 local _keyMode = "" function _moveIt() _mVector.x = _mVector.x + _fspeed _mVector.y = _mVector.y + _rspeed _mVector.z = _mVector.z + _uspeed _mover:SetPosition(_mVector) --_movec:SetPosition(_mVector - (Vector3.FORWARD * 30) + (Vector3.UP * 200)) end -- PRESSED KEYS _G["ability_extra_21"] = function() _keyMode = "FORWARD" _fspeed = _speed end _G["ability_extra_30"] = function() _keyMode = "LEFT" _rspeed = -_speed end _G["ability_extra_31"] = function() _keyMode = "BACK" _fspeed = -_speed end _G["ability_extra_32"] = function() _keyMode = "RIGHT" _rspeed = _speed end _G["ability_extra_46"] = function() _keyMode = "UP" _uspeed = _speed end _G["ability_extra_47"] = function() _keyMode = "DOWN" _uspeed = -_speed end _G["ability_secondary"] = function() UI.PrintToScreen("RMouse") end -- RELEASED KEYS _G["release_ability_extra_21"] = function() _fspeed = 0 end _G["release_ability_extra_30"] = function() _rspeed = 0 end _G["release_ability_extra_31"] = function() _fspeed = 0 end _G["release_ability_extra_32"] = function() _rspeed = 0 end _G["release_ability_extra_46"] = function() _uspeed = 0 end _G["release_ability_extra_47"] = function() _uspeed = 0 end function OnBindingPressed(player, binding) -- keys are being pressed! --assert(binding == "ability_secondary" or binding == "ability_extra_47", "This binding is not used.") --return _G[binding]() if pcall(_G[binding]) then end-- suppress errors for non-set keys -> functions end function OnBindingReleased(player, binding) --assert(binding == "ability_secondary" or binding == "ability_extra_47", "This binding is not used.") --return _G[binding]() if pcall(_G["release_"..binding]) then end-- suppress errors for non-set keys -> functions end Game.playerJoinedEvent:Connect(function(player) player.bindingPressedEvent:Connect(OnBindingPressed) player.bindingReleasedEvent:Connect(OnBindingReleased) end) function _switchMode(dir) _keyMode = dir end function Tick() _moveIt() _movec:SetRotationOffset(_midpoint:GetRotation()) end function _onEnterFrame() _midpoint:LookAt(_mover:GetPosition()) --_movec:RotateTo(Rotation.New(_midpoint:GetRotation()), 1.8) end local _task = Task.Spawn(function() _onEnterFrame() end) _task.repeatCount = -1 _task.repeatInterval = .1 _midpoint:Follow(_movec,2500,0) _movec:Follow(_mover, 1000, 1600)