--[[ -- Script Snippet added by: togagames for: LuaSnippets.com and CoreGames.com Toggle a UI object's visibility by pressing the F1 key Instead of using an "if" statement we increment _healthInvis by 1 each time and check if it's divisible by 2, switching between 1 and 0. This script should be in a "client" context and the target UI (to toggle visibility of) should be added as a Custom Property of this script. --]] local _healthBar = script:GetCustomProperty("CanvasControlH"):WaitForObject() local _healthInvis = 1 -- 1 if the object starts off as being "visible" -- switch this object's visibility between 1 & 0 (on/off) local _hSwitch = {nil} _hSwitch[0] = Visibility.FORCE_OFF _hSwitch[1] = Visibility.INHERIT function OnBindingPressed(player, binding) if(binding == "ability_extra_50")then -- F1 key _healthInvis = _healthInvis + 1 print( "Pressed: ",binding, _healthInvis%2 ) _healthBar.visibility = _hSwitch[_healthInvis%2] -- 0 or 1 end end function OnPlayerJoined(player) -- hook up binding in player joined event here player.bindingPressedEvent:Connect(OnBindingPressed) end -- on player joined/left functions need to be defined before calling event:Connect() Game.playerJoinedEvent:Connect(OnPlayerJoined)