Persistent Player Equipment (Storage)

-- Contributed by: FearTheDev(John) from (user @)

local EQUIPMENT = script.parent

function OnEquipped(equipment)
    local playerData = Storage.GetPlayerData(equipment.owner)

    if type( ~= "table" then = {}

    print("Persisently equipping "" to player.")

    table.insert(, equipment.sourceTemplateId)


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