Pixel Art: Mega Man

local _artMegaMan = {
  1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 5, 5, 3, 1, 1, 1, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 1, 1, 3, 4, 4, 4, 3, 5, 5, 3, 1, 1, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 1, 3, 4, 4, 4, 4, 4, 3, 3, 3, 3, 1, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 1, 3, 4, 4, 4, 4, 4, 3, 5, 5, 4, 3, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 3, 5, 4, 4, 4, 4, 4, 4, 3, 3, 4, 3, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 3, 5, 4, 4, 6, 2, 2, 2, 4, 4, 2, 3, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 3, 5, 4, 6, 2, 2, 3, 3, 6, 3, 2, 3, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 1, 3, 4, 6, 2, 2, 3, 3, 6, 3, 2, 3, 1, 1, 1, 1, 
  1, 1, 1, 1, 1, 3, 3, 4, 6, 6, 2, 2, 2, 6, 2, 6, 3, 1, 1, 1, 1, 
  1, 1, 1, 3, 3, 5, 5, 3, 4, 6, 3, 3, 3, 3, 6, 3, 3, 3, 1, 1, 1, 
  1, 1, 3, 4, 5, 5, 5, 5, 3, 6, 6, 6, 6, 6, 3, 5, 5, 4, 3, 1, 1, 
  1, 1, 3, 4, 4, 5, 5, 5, 5, 3, 3, 3, 3, 3, 5, 5, 4, 4, 3, 1, 1, 
  1, 3, 4, 4, 4, 5, 3, 5, 5, 5, 5, 5, 5, 5, 3, 5, 4, 4, 4, 3, 1, 
  1, 3, 4, 4, 3, 3, 3, 5, 5, 5, 5, 5, 5, 5, 3, 3, 3, 4, 4, 3, 1, 
  1, 3, 4, 4, 4, 3, 3, 5, 5, 5, 5, 5, 5, 5, 3, 3, 4, 4, 4, 3, 1, 
  1, 3, 4, 4, 4, 3, 3, 4, 4, 4, 4, 4, 4, 4, 3, 3, 4, 4, 4, 3, 1, 
  1, 1, 3, 3, 3, 1, 3, 4, 4, 4, 4, 4, 4, 4, 3, 1, 3, 3, 3, 1, 1, 
  1, 1, 1, 1, 1, 3, 5, 5, 4, 4, 4, 4, 5, 5, 5, 3, 1, 1, 1, 1, 1, 
  1, 1, 1, 1, 3, 4, 4, 5, 5, 5, 3, 5, 5, 5, 5, 4, 3, 1, 1, 1, 1, 
  1, 1, 1, 3, 3, 4, 4, 4, 5, 3, 1, 3, 5, 4, 4, 4, 3, 3, 1, 1, 1, 
  1, 3, 3, 4, 4, 4, 4, 4, 3, 1, 1, 1, 3, 4, 4, 4, 4, 4, 3, 3, 1, 
  3, 4, 4, 4, 4, 4, 4, 4, 3, 1, 1, 1, 3, 4, 4, 4, 4, 4, 4, 4, 3, 
  3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3
}

return _artMegaMan

Latest Posts

Emulation ProcessEmulation Process

  Record Locs for Emulation in Core Grab data. Here, I am recording x,yz, and name data to emulate. Next Convert to usable array for Core template data. Snippet>> Pattern  Core template replacement pattern: Path:[C:\Users\soandso\Documents\My Games\CORE\Saved\Maps\mycoregame\Data\Tree\Emulator_