Walkable Wall TriggerWalkable Wall Trigger
local trigger = script.parent function OnBeginOverlap(trigger,other) -- must do local player check in client context (errors on multiple players) if other:IsA("Player") and other.name == Game.GetLocalPlayer().name then _G["gbon"] = true Events.BroadcastToServer("GBCheck",trigger.name) end end function OnEndOverlap(trigger,other) --